About C.Rhodes

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So far C.Rhodes has created 65 blog entries.

Amazing Spider-Man Posters

This little project was an idea of turning the film poster into a more comic like image. I wanted to keep the detail of the suit texture, this meant alot of sectioning, masking and envelope warping to make sure the texture looked like it was bending around a body. I made two versions, one using the classic [...]

By |2016-11-18T12:01:36+00:00September 10th, 2012|Graphic Design, Illustration, Personal Work|Comments Off on Amazing Spider-Man Posters

Spider-Man Suit Posters

As a little side project I wanted to create a range of posters inspired by the suits worn by the hero. This is my range of Spider-Man posters from the original Sam Raimi and Tobey Maguire trilogy to the new Amazing Spider-Man from director Marc Webb starring Andrew Garfield as Peter Parker/Spider-Man. Want a print [...]

By |2016-11-18T12:01:36+00:00August 3rd, 2012|Graphic Design, Illustration, Personal Work|Comments Off on Spider-Man Suit Posters

Pushing Polygons – Main Character

The character below is from my group project. The aim for this project is to create a kids game for iOS devices using Maya and Unity. My role is project manager, character design and modelling. This video shows the character in UV form blending into the finished texture and also the assets used in the [...]

By |2016-11-18T12:01:40+00:00May 14th, 2012|3D Modeling, Assets, Character, Personal Work|Comments Off on Pushing Polygons – Main Character

Emily and Baron Character Turn Arounds

These models are from my final major project on my degree course. I set myself a brief to create a new action-adventure third person game, aimed at the mid-late teen market. The game would feature a young female becoming a spy after the death of her father and finding about his second life as a [...]

By |2016-11-18T12:01:40+00:00May 3rd, 2012|3D Modeling, Character, Personal Work, Video Game|Comments Off on Emily and Baron Character Turn Arounds

Mini Cooper S: Modeling Process

I have always liked the look of the modern Mini ever since it was introduced back in 2000. For a long amount of time I wanted this to be my first car, but never could afford one. This is a fantastic take on a classic design, using big chunky lines giving it a retro feel. 25th July: The [...]

By |2016-11-18T12:01:40+00:00July 25th, 2011|3D Modeling, Personal Work, Transportation|Comments Off on Mini Cooper S: Modeling Process