cave7

BSH44yIy

lqV8pdO6

For this render I added a focal distance to the camera so it focuses on the gems and the distance starts to blur out.
Screen Shot 2014-10-29 at 13.00.22

Once I was happy with how the modelling looked and the placement of the gems it was time to add in the extra details.
Below you can see a couple of screenshots showing the painting of where the mushrooms will be placed.
Red is where a large group will be, green is where it gets more sporadic and light.
Cave_Paint

Cave_Paint_Shrooms

cave5

This next stage I added in some stalagmites onto the roof towards the entrance of the cave.
cave6

The final stage was to into the composite mode and using nodes create glow, lens flares and a fog from the entrance.
Screen Shot 2014-11-03 at 13.28.36

Screen Shot 2014-11-03 at 13.28.03

cave7_gem

cave7_entrance