Pushing Polygons – Main Character

The character below is from my group project. The aim for this project is to create a kids game for iOS devices using Maya and Unity. My role is project manager, character design and modelling. This video shows the character in UV form blending into the finished texture and also the assets used in the [...]

By |2016-11-18T12:01:40+00:00May 14th, 2012|3D Modeling, Assets, Character, Personal Work|Comments Off on Pushing Polygons – Main Character

Emily and Baron Character Turn Arounds

These models are from my final major project on my degree course. I set myself a brief to create a new action-adventure third person game, aimed at the mid-late teen market. The game would feature a young female becoming a spy after the death of her father and finding about his second life as a [...]

By |2016-11-18T12:01:40+00:00May 3rd, 2012|3D Modeling, Character, Personal Work, Video Game|Comments Off on Emily and Baron Character Turn Arounds

Mini Cooper S: Modeling Process

I have always liked the look of the modern Mini ever since it was introduced back in 2000. For a long amount of time I wanted this to be my first car, but never could afford one. This is a fantastic take on a classic design, using big chunky lines giving it a retro feel. 25th July: The [...]

By |2016-11-18T12:01:40+00:00July 25th, 2011|3D Modeling, Personal Work, Transportation|Comments Off on Mini Cooper S: Modeling Process

Combot: Low Poly Model

For this brief I was asked to create a low poly model in Maya and animate it. Here is the concept for my model, based on a mix of Iron Man, iRobot and Robocop. This character would be used in low poly games for the Wii, iPhone, iPad, Nintendo DS, Sony PSP etc.We were given [...]

By |2016-11-18T12:01:40+00:00January 17th, 2011|3D Modeling, Character, Personal Work|Comments Off on Combot: Low Poly Model

VFX: DMZ

This video is based on the Vertigo graphic novel DMZ which is written by Brian Wood. It was created using vector illustrations in Illustrator taken from scans of the comic, which were then taken into After Effects and animated. The 3D model of Manhattan was created inside Maya using a map of New York to get the overall layout. The basis [...]

By |2016-11-18T12:01:40+00:00November 14th, 2010|Illustration, Motion Graphics, Personal Work, VFX|Comments Off on VFX: DMZ