Combot: Turn Around
Unity Web Player | CombotWeb « created with Unity »
Unity Web Player | CombotWeb « created with Unity »
For this brief I was asked to create a low poly model in Maya and animate it. Here is the concept for my model, based on a mix of Iron Man, iRobot and Robocop. This character would be used in low poly games for the Wii, iPhone, iPad, Nintendo DS, Sony PSP etc.We were given [...]
This video is based on the Vertigo graphic novel DMZ which is written by Brian Wood. It was created using vector illustrations in Illustrator taken from scans of the comic, which were then taken into After Effects and animated. The 3D model of Manhattan was created inside Maya using a map of New York to get the overall layout. The basis [...]
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This Ferrari 360 was my first attempt at modelling a 3D car in Maya, it was created in 2010.
The video above was made in 2009 using Maya, during the first year of my degree. The brief behind it was to take two inanimate objects and bring them to life. I decided upon making two iPods dance to show romance and love. Development images:
This is a character design brief we were to create a character for a brand new game. My character is called Billy Stevens and is part of a covert government task force used to deal with terrorist crimes. Billy's main skills are his quickness, combat training, stealth and weapon accuracy.Idea 1:Idea 1 is a basic [...]
A range of tickets created for Krasloten in the Netherlands, while I worked at Scientific Games International, from July 2005 – February 2009.
A range of tickets for the Ukraine lottery, while I worked at Scientific Games International, from July 2005 – February 2009.
A range of tickets for the German lottery Lotto Hessen, while I worked at Scientific Games International, from July 2005 – February 2009.